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[BA] Game Design
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  • Game Design
  • Cursus
    • Game Design
      • Method #1: Game Mechanics
      • Method #2: Playtesting & Focus Testing
      • Method #3: Radical Revision
      • Method #4: Disruption
      • Method #5: Workplace Games
      • Method #6: Designing for Players
      • Method #7: Paper Prototype
    • Level Design
  • Labo's
    • Labo 1: Intro, Game Mechanics
    • Labo 2: Playtesting, Revision
    • Labo 3: Workplace Games
    • Labo 4: Designing for Players
    • Labo 5: Level Design
    • Labo 6: Level Design
    • Examen: Presentatie
  • Projects
    • Tabletop Game: Exploring Game Mechanics
      • Template v1
      • Template v2
      • Evaluatie (rubrik)
    • Tabletop Game: Workplace Game
      • Template v1
    • Unity Game: Workplace Game
      • Design Doc (Workplace Game)
    • Unity Game: Eindproject
      • Design Doc
      • Evaluatie (rubrik)
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  • Team Opdrachten
  • Project: Workplace Game (Unity) - week 2
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  1. Labo's

Labo 5: Level Design

Theorie

Bekijk eerst de theorie voor je aan de oefeningen begint!


Team Opdrachten

Project: Workplace Game (Unity) - week 2

Werk verder in het team uit vorig labo.

  • Exporteer een WebGL build. Upload de build naar itch.io.


Interessante Lectuur & Andere Bronnen

Video's:

  • Robin Hunicke (Journey, Boom Blox, Luna): We Care a Lot - Making Games with Value

  • Robin Hunicke and Keita Takahashi: Introducing Wattam

  • Keita Takahashi: Introducing Katamari Damacy

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Last updated 9 months ago

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