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[BA] Game Design
  • Game Design
  • Cursus
    • Game Design
      • Method #1: Game Mechanics
      • Method #2: Playtesting & Focus Testing
      • Method #3: Radical Revision
      • Method #4: Disruption
      • Method #5: Workplace Games
      • Method #6: Designing for Players
      • Method #7: Paper Prototype
    • Level Design
    • Playingcards.io
      • Interface
      • New Game Setup
    • Unity
      • Installatie
      • Interface
      • GameObjects
      • Components
      • Scripts
      • UI Development
      • Physics
      • Animations
      • Asset Store
  • Labo's
    • Labo 1: Intro, Game Mechanics
    • Labo 2: Playtesting, Revision
    • Labo 3: Workplace Games
    • Labo 4: Designing for Players
    • Labo 5: Level Design
    • Labo 6: Level Design
    • Examen: Presentatie
  • Projects
    • Tabletop Game: Exploring Game Mechanics
      • Template v1
      • Template v2
      • Evaluatie (rubrik)
    • Tabletop Game: Workplace Game
      • Template v1
    • Unity Game: Workplace Game
      • Design Doc (Workplace Game)
    • Unity Game: Eindproject
      • Design Doc
      • Evaluatie (rubrik)
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On this page
  • Team Opdrachten
  • Oefening: Disruption
  • Project: Workplace Game (Tabletop)
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  1. Labo's

Labo 3: Workplace Games

PreviousLabo 2: Playtesting, RevisionNextLabo 4: Designing for Players

Last updated 7 months ago

Theorie

Bekijk eerst de theorie voor je aan de oefeningen begint!


Team Opdrachten

Oefening: Disruption

Project:

Stel een team samen van 4 personen. Vind mensen waarmee je nog niet hebt samen gewerkt.

Zit even samen om elkaars contact informatie te noteren.

Brainstorm even over:

  • Favoriete board games

  • Speciale/ongebruikelijke beroepen


Interessante Lectuur & Andere Bronnen

Artikels:

Video's:

Matt Leacock and Rob Daviau:

Extra Credits: Playing Games as a Designer and

Disruption
Workplace Games
Workplace Game (Tabletop)
Improving Candy Land
The Making of Pandemic Legacy
Part 1
Part 2