Enemy Hit Effects
Voeg explosion particles toe wanneer enemies worden geraakt
Overzicht
GPUParticles3D Toevoegen
Enemy (Node3D)
βββ AimRaycast (RayCast3D)
βββ root (Node3D)
βββ torso (RigidBody3D) - Target.cs
β βββ antenna (MeshInstance3D)
β βββ torso (MeshInstance3D)
β βββ CollisionShape3D
β βββ HitParticles (GPUParticles3D)
βββ blaster-left (MeshInstance3D) - Railgun.cs
βββ blaster-right (MeshInstance3D) - Railgun.csParticle Material
One-Shot Settings
Particle Process Material
Particle Flags
Emission Shape
Direction
Gravity
Linear Acceleration
Damping
Particle Scale
Particle Color
Particle Mesh
Particles Triggeren via Script
HitParticles Toewijzen in de Editor
Test de Enemy Hit Effects
Laatst bijgewerkt