Examples
Last updated
Last updated
A group of students develop this immersive experience under the project aim to âemphasize the moment the viewer crosses the line between the physical and virtual worldâ. They invite the viewer to be a witness to a lynchean surrealistic world of portals. Portals which will aid as a spiral into a world of madness and confusion on the foundation of references to Alice in Wonderland and âTwin Peaksâ by the movie director David Lynch.
The purpose behind this project was to create a showcase of possibilities of progressive world manipulations that can happen around a viewer who is stationery yet still retaining decisive power. Manipulation of the surrounding can be extended towards limitless borders and provide enhanced and more effective effects that cater towards visual stimuli as well as providing a higher succession rate in executing a stable and identical experience for multiple spectators where casualties are decreased exponentially. Accessibility for all range of different potential viewers also increases thanks to this format. Within a completely personalized space the viewer can follow the experience at their own pace, deciding by themselves what to focus on, as well as when they would like to pause or end the experience. Providing the participant with full control over their own comfort.
Experiencing the scenes in VR will give the user a profound sense of accountability. We throw them into a first-hand experience of the climate disasters that are being exacerbated and exaggerated by climate change, which will force the user to confront the realities of the climate emergency. In the global North and West, we are the most unaffected, or able to deflect, the immediate impacts of climate change, however many people across in the globe are already experiencing emergencies right now. Especially in developing countries, island nations, typically countries that actually have lower carbon footprints than countries in Europe and North America, are where the effects are most extreme. VR is a great tool to display this extremity to someone who is not experiencing the immediate effects of the climate emergency by simulating disasters.
A multidisciplinary team of artists, designers and IT engineers used this technique in the Mondriaan project. They were connected to the grid during the bachelor class âDive into my world: An immersive encounter.â Students needed to immerse the spectator in the artist world of Mondriaan. This Dutch artist, who is most famous for his contribution to abstract art through works in which he used only the straight line, the three primary colours and the neutrals of black, white and grey. Traditional video editing and composition tools were combined with programming techniques in Unity to make the painting come to life. In this work, actors were instructed by the multidisciplinary team in a 360-degree green room. IT engineers were able to translate the actorsâ movements into the virtual painting and let them interact with the paintingâs primary colours using software development. The actors in the experience only started to move when the spectator looked in their direction. The above-mentioned soft cut technique was used so spectators who have full experience control donât miss out on the main storyline.
The virtual reality experience as created by the âThe Tower of Babelâ team (2020, online source), combines 360-degree video with 3D assets to generate an unforgettable ride through the artistâs work. This virtual reality presentation is made to be viewed in a giant container, a VR installation especially designed for this creation. The audience is immersed by combining visuals and audio in a surrealistic tower where virtuality and reality come together. The end result was presented during the 2019 Antwerp arts festival âWintervuurâ
Sidequest:
Youtube:
sidequest:
Youtube: