Assignments
Last updated
Last updated
Who is my user group? Who are my stakeholders?
Why does my client want to have a VR experience? What the proposed purpose of the product? And, do we agree?
When will the product be used? What does this moment look like? Is it a casual moment? Does the moment occur repetitiously?
Where will the product be used? What kind of environment? What kind of feel does this environment have? Who are present? And who are not?
How is the product used? Does it need support? Is that available?
What are we going to make that is contributory to the clients needs and society as well?
Create a concept for your virtual reality idea.
Start with the spatial design: (think about spatial narrative - create a floorplan & bubble diagram
Is the spatial narrative and spatial design clear?
Ask yourself following questions:
Wayfinding – how does the user understand where he is, and does he know his way through?
Navigation - how does the user move from A to B: teleportation, walk-in-place, other?
Selection & Manipulation – how is the user able to select and manipulate actions in the experience?
Feedback & feedforward – how does the user get feedback? What kind of information and what form does it have? ( visual, auditive, haptic feedback)
Create a top down view for every space & every event
Before creating the top-down view, ask yourself following questions:
Where are you in the space?
Are you there? Do you have a body?
Who do you share the space with?
What’s your relationship towards the others?
Comfort space exists in the virtual world!
Passive spectator – active participator 1st person – 3th person How to appeal to the viewer?
Analytic model
Create a moodboard ( environment, atmosphere, video - 3D, visual aspects, spatial immersion )
Detail the top-down view storyboard (per event / per space): add text
Creating a prototype in Unity
Documentation
composition of your team + roles + groups number/name
A title clearly explaining the functional aspects of the project
The logic of the VR simulation presented as a written playbook and visual storyboards ( story structure, moodboard, user flow, conceptualization, ..)
A paragraph explaining why VR is an added value compared to the situation without a VR component (min. 1/2 A4)
A paragraph explaining the validation/testing process and conclusions (min. 1/2 A4)
your teams experience in a multidisciplinary collaboration (min. 1/2 A4)
conclusion of each individual in the multidisciplinary collaboration (min.10 sentences/person)
what are the next steps to go from your prototype to a VR product (min 1/2 A4)
Recordings: - a movieclip of a demo of your VR application: Platform: YouTube
VR application:
a shared folder of all the assets , documents, code, clips, APK file in your teams channel
a publication of your VR application on sidequest
Presentation
Target group: who is my audience?
How will he/she experience your production?
What’s the goal of your production?
Position/role of the user in your experience
Type of immersion. Why?
Moodboard: environment, atmosphere, video - 3D, visual aspects, spatial immersion
360 map of main scene
Story structure and user flow (Storyboard)