Creating prototypes
Unity course:
360° video
Create a folder Editor with the script : "InvertedSphere". This sphere will blend a movie inside the sphere.
Create a new material e.g. 360Mat. Use the unlit/transparant shader.
Create a render texture with the dimensions of the 360 video (3840 x 2160 )
Drag the render texture to the created material
Add the material to the inverted sphere
Add a videoplayer component to the inverted sphere
Following script measures the vr camera rotation and fires an event when a threshold is reached
Following script will listen to the Threshold-event and takes action. The action is a new video on the inside of the inverted sphere.
Check grip
Assign e.g. the xri lefthand interaction / select to in grip public variable.
Last updated