Creating prototypes

Unity course:

360° video

  1. Create a folder Editor with the script : "InvertedSphere". This sphere will blend a movie inside the sphere.

  1. Create a new material e.g. 360Mat. Use the unlit/transparant shader.

  2. Create a render texture with the dimensions of the 360 video (3840 x 2160 )

  3. Drag the render texture to the created material

  4. Add the material to the inverted sphere

  5. Add a videoplayer component to the inverted sphere

Following script measures the vr camera rotation and fires an event when a threshold is reached

Following script will listen to the Threshold-event and takes action. The action is a new video on the inside of the inverted sphere.

Check grip

Assign e.g. the xri lefthand interaction / select to in grip public variable.

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